Class Unique: 30190
This course will explore the legal issues raised by the business of video games and other software-based interactive entertainment. The course will consists of a series of class meetings that track the conception, development and commercialization of video game properties and focus on the way the law has developed and is evolving in each area. In addition, special issues related to virtual worlds, user generated content and similar concerns will be covered.
Class Details
Meeting Days | Time | Location |
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Tuesday | 5:45 - 7:35 pm | TNH 3.129 |
Evaluation Method | Date | Time | Alpha Range | Room |
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Paper |
Additional Information
- Course Type
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- Upperclass-only elective
- Seminar
Textbooks
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Computer and Video Game Law jacket Computer and Video Game Law: Cases, Statutes, Forms, Problems & Materials - Ashley Saunders Lipson, Robert D. BrainCarolina Academic Press
ISBN: 978-1-59460-488-1 (required)