SMNR: Software/Video Game/Interactive Entertainment

This course will explore the legal issues raised by the business of video games and other software-based interactive entertainment. The course will consists of a series of class meetings that track the conception, development and commercialization of video game properties and focus on the way the law has developed and is evolving in each area. In addition, special issues related to virtual worlds, user generated content and similar concerns will be covered.

Class Details

Meeting Days Time Location
Tuesday 5:45 - 7:35 pm TNH 3.129
Exam Type Date Time Alpha Range Room
Paper

Additional Information

Course Type

Textbooks

  • Computer and Video Game Law jacket Computer and Video Game Law: Cases, Statutes, Forms, Problems & Materials - Ashley Saunders Lipson, Robert D. Brain
      Carolina Academic Press
      ISBN: 978-1-59460-488-1   (required)